Really Feeling the Itch

I've been migrating most of the Cumberland library to itch.io, and while the migration isn't yet complete, the most crucial files are mostly in place, so it's a fair time to finally link to the Cumberland Games page.

While I'm making the move because of issues with DriveThru (those who know me personally know my dislike of the site extends back to its founding), I'm also discovering what it's like to be working with a more modern site. Advantages of itch.io include, but aren't limited to:

  • If you're downloading a free title and new to the site, there's no burdensome signing-up-for-an-account process. You just click the download button and go.
  • The site isn't grossly biased against free titles (free titles are kind of my jam).
  • Off-site hyperlinks are allowed within the adcopy, so when (for example) the Risus page mentions the Risus community, it's allowed to link to an appropriate site (forbidden on DriveThru),
  • The mobile site works, completely. It even has paragraph breaks. This should not be exciting in 2020, yet here we are.
  • The site isn't structured around presumptions about tabletop gaming that don't apply to Cumberland (because it's originally a site for indie videogames, it isn't structured around tabletop at all, which turns out to be a huge blessing).
  • They don't take 35%. Yeesh, even the Apple Store only takes thirty, guys, and only fifteen from small developers.
Some things are the same. Search is kind of hit-and-miss, and it's a jungle to browse. There's very little by way of curation, etc. But it's mostly gains, with few and trivial losses.

So, while the circumstances that brought me to itch were unfortunate, the move itself has been exciting. If you're reading this, you've probably already got a copy of Risus or the Big List of RPG Plots, or you're a family member who doesn't know what those things even are, so, just a bit of non-scary news in dark times. Here's hoping you're healthy and well. 'Til next.